This project is a VR experience exploring ideas of identity in digital spaces and the disconnection people feel between their physical selves and their online personas. The project highlights various people’s experiences through a series of interviews displayed in the virtual space. Avatars of the interviewees haunt the limbo world created, retelling a distorted narrative, snippets of the people they are based on. Visitors to this world can listen in and try to piece together the story they are telling or try to interact with these ghosts in other ways.
Process
Throughout the interviewing process of my participants I recorded their responses and took 3D scans of their bodies. Later I edited the recordings to be more distorted and created a cohesive narrative using their words. The 3D scans I took were turned into point clouds and later modified to respond to factors like proximity to the viewer and interaction cues. The VR world that the ‘avatars’ inhabit was coded using html and the AFrame framework to create a WebVR application assessable both using a VR headset and on desktop and mobile.


